We'll use this thread for all out-of-character chatter.
• All character actions will be in third person past-tense: Luke withered under the Emperor's furious assault.
• All character speech will be in quotations and be bolded: "I am a Jedi like my father before me."
• All character thoughts should be in italics: I've got a bad feeling about this.
• I will be using a combination of West End Games' The Star Wars The Roleplaying Game: Second Edition and Second Edition, Revised & Expanded.
• All PCs will start with 18D in attributes and 11D in skills. If a character is Force Sensitive, they may either have the Force skills Control and Sense at 1D at a cost of 2D each in skill dice or they may have 2D in any one skill at the cost of 4D in skill dice.
• PCs may place a maximum of 2D in any one skill at the start of the campaign. This does not account for special abilities, which may add more.
• I will be using the hit location rules from Second Edition for combat.
The PCs are the crew of the Smoking Blaster, an old Loronar medium transport. Each of the players may decide what their PC's function is: one character is the owner and pilot of the ship, one or two characters are co-pilots, one character may be the navigator and any other characters are gunners.
Name: Smoking Blaster
Craft: Loronar Medium transport
Type: Modified Medium transport
Scale: Capital
Length: 75 meters
Skill: Space Transport, Loronar Medium Transport
Crew: 4, gunners: 2, Skeleton 2/+10
Crew Skill: See player characters
Passengers: 10
Cargo Capacity: 17,000 metric ton
Consumables: 3 months (70 days remaining as of arrival at Ord Mantell)
Cost: 27,000 credits
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: yes
Manueverability: +1
Space: 2/20 MGLT (One Megalight or MGLT is 2.45 km/s, or 8820 kilometers per hour, or 5477.22 miles per hour)
Atmosphere: 225; 650 KMH
Hull: 1D+2
Shields: 1D
Sensors:
• Passive: 10/0D
• Scan: 25/1D
• Search: 25/2D
• Focus: 2/3D
Weapons: Four twin laser cannon (fire linked in groups of two)
• Fire Arc: Turret
• Crew: 1
• Scale: Starfighter
• Skill: Starship Gunnery
• Fire Control: 1D
• Space Range: 1/5/10/25
• Atmosphere Range: 100-500/.1KM/2.5KM
• Damage: 3D+2
Capsule: She may be big, awkward and lousy in a fight, but she's yours. The Smoking Blaster will never win any beauty contests or races, but this big cruiser has been through a lot. With over 50 years of space travel, millions of light years, and more jury rigged repairs and patched hull panels than you'd care to think, the Blaster has survived it all.
You've been the proud owner of this ship for a short time, perhaps a couple of years, but in that time you've come to understand why previous owners cared so much for this vessel. The Blaster may not be very much for combat, but it has allowed you to earn a living as an independent cargo hauler.
Of course you are still in massive debt to that shark Yosger, and you may owe as much on the ship as it's worth, but it's still your ship...
Bridge: The bridge contains room for four crew members, as well as providing the readouts on all of the ships systems. From here, the turbo lasers can be run on a computer-assisted gunnery program, but fire control is -2D.
Lounge: The lounge has room for up to eight people. A small hololibrary and encyclopedia are stored on the computer terminal, while a holochess generator is in the opposite corner. There are several jacks into feedback excersisers so that passengers may do "electronic workouts" to stay in shape.
Private Quarters: The private quarters for the crew. Each cramped cabin has two bunks, a closet for clothing, and two small trunks for personal belongings. The computer can be accessed from terminals in these rooms, but there is no holoprojector.
Guest Quarters: The rooms are slightly larger and originally equipped with ample closet and storage space. Since the Smoking Blaster so seldom takes on passengers, the rooms are filled with spare attachments and couplings, computer and droid parts and miscellaneous equipment like hydrospanners and fusion torches, that just don't fit anywhere else on the ship.
A previous owner hollowed out the floor in the first two guest rooms for a pair of two by two by one meter smuggling compartments.
Airlock: The airlock and hatchway. The airlock's outer door has a strength of 6D and the airlock can only be opened or closed from the control panel just inside the entry hall. A closet by the control panel contains eight sealed space suits with rocket packs.
Escape Pods: Two pods, each capable of carrying 4 people. There is a weeks worth of emergency rations and water, a single survival shelter, four comlinks, four set of survival clothing and flares. The escape pod has an onboard subspace transponder that broadcasts a distress signal when activated. There is a short range com as well.
Crawlway to Cargo Hold: A dirty dark crawlway leading to the cargo holds. There are independent sealing hatches at the top of the crawlway leading into the living quarters of the Blaster, and at the bottom of the crawlway, leading into the cargo hold. Each hatch can be opened from either side. The crawlway is only 5 meters long.
Cargo Hold. The cargo is little more than a five level, wide open warehouse. Each level's temeperature, gravity, atmosphere and lighting is controlled from the bridge. Temporary self-sealing dividers (with a strengthof 4D)can be erected to create many small compartments on each level.
Crawlway to Laser Cannon: These crawlways wind through the maze of circuitry, bulkheads, power generators, climate control units and other machinery in the interior of the Smoking Blaster. The ends of each crawlway also have sealing hatches that can be opened from either side. The crawlway to the top laser cannon is only 2 meters long; the crawlway to the bottom cannon is about 15 meters long since it must wind throughout the ship.
Laser Cannon: These two laser cannon emplacements are of little use against larger vessels, but can deter a lone starfighter or other small ship. The gunnery cocoons are fairly cramped, with machinery and exposed wiring everywhere. A targeting computer takes up much of the interior space. There is an intercom jack so gunners can communicate with each other and the Smoking Blaster's pilot.
Character Name: Jax Rholar
Player: Non-Player Character
Species: Human
Sex: Male Age: 55
Height: 1.75 m Weight: 71 kg
Dexterity 2D+2
Mechanical 2D+1
Knowledge 4D+1
Perception 3D+1
Strength 2D+2
Technical 2D+2
Control 8D, Sense 7D+1, Alter 7D
Force Skills
Character Points: 15 Force Points: 5
This character is Force Sensitive.
Move: 10
Background: