Author Topic: [ooc] Tales of the Smoking Blaster  (Read 4170 times)

Endless Flight

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[ooc] Tales of the Smoking Blaster
« on: September 29, 2011, 09:59:40 PM »
We'll use this thread for all out-of-character chatter.

• All character actions will be in third person past-tense: Luke withered under the Emperor's furious assault.

• All character speech will be in quotations and be bolded: "I am a Jedi like my father before me."

• All character thoughts should be in italics: I've got a bad feeling about this.

• I will be using a combination of West End Games' The Star Wars The Roleplaying Game: Second Edition and Second Edition, Revised & Expanded.

• All PCs will start with 18D in attributes and 11D in skills. If a character is Force Sensitive, they may either have the Force skills Control and Sense at 1D at a cost of 2D each in skill dice or they may have 2D in any one skill at the cost of 4D in skill dice.

• PCs may place a maximum of 2D in any one skill at the start of the campaign. This does not account for special abilities, which may add more.

• I will be using the hit location rules from Second Edition for combat.

The PCs are the crew of the Smoking Blaster, an old Loronar medium transport. Each of the players may decide what their PC's function is: one character is the owner and pilot of the ship, one or two characters are co-pilots, one character may be the navigator and any other characters are gunners.

Name: Smoking Blaster
Craft: Loronar Medium transport
Type: Modified Medium transport
Scale: Capital
Length: 75 meters
Skill: Space Transport, Loronar Medium Transport
Crew: 4, gunners: 2, Skeleton 2/+10
Crew Skill: See player characters
Passengers: 10
Cargo Capacity: 17,000 metric ton
Consumables: 3 months (70 days remaining as of arrival at Ord Mantell)
Cost: 27,000 credits
Hyperdrive Multiplier: x1
Hyperdrive Backup: x15
Nav Computer: yes
Manueverability: +1
Space: 2/20 MGLT (One Megalight or MGLT is 2.45 km/s, or 8820 kilometers per hour, or 5477.22 miles per hour)
Atmosphere: 225; 650 KMH
Hull: 1D+2
Shields: 1D
Sensors:
•   Passive: 10/0D
•   Scan: 25/1D
•   Search: 25/2D
•   Focus: 2/3D

Weapons: Four twin laser cannon (fire linked in groups of two)
•   Fire Arc: Turret
•   Crew: 1
•   Scale: Starfighter
•   Skill: Starship Gunnery
•   Fire Control: 1D
•   Space Range: 1/5/10/25
•   Atmosphere Range: 100-500/.1KM/2.5KM
•   Damage: 3D+2

Capsule: She may be big, awkward and lousy in a fight, but she's yours. The Smoking Blaster will never win any beauty contests or races, but this big cruiser has been through a lot. With over 50 years of space travel, millions of light years, and more jury rigged repairs and patched hull panels than you'd care to think, the Blaster has survived it all.

You've been the proud owner of this ship for a short time, perhaps a couple of years, but in that time you've come to understand why previous owners cared so much for this vessel. The Blaster may not be very much for combat, but it has allowed you to earn a living as an independent cargo hauler.

Of course you are still in massive debt to that shark Yosger, and you may owe as much on the ship as it's worth, but it's still your ship...

Bridge: The bridge contains room for four crew members, as well as providing the readouts on all of the ships systems. From here, the turbo lasers can be run on a computer-assisted gunnery program, but fire control is -2D.

Lounge: The lounge has room for up to eight people. A small hololibrary and encyclopedia are stored on the computer terminal, while a holochess generator is in the opposite corner. There are several jacks into feedback excersisers so that passengers may do "electronic workouts" to stay in shape.

Private Quarters: The private quarters for the crew. Each cramped cabin has two bunks, a closet for clothing, and two small trunks for personal belongings. The computer can be accessed from terminals in these rooms, but there is no holoprojector.

Guest Quarters: The rooms are slightly larger and originally equipped with ample closet and storage space. Since the Smoking Blaster so seldom takes on passengers, the rooms are filled with spare attachments and couplings, computer and droid parts and miscellaneous equipment like hydrospanners and fusion torches, that just don't fit anywhere else on the ship.

A previous owner hollowed out the floor in the first two guest rooms for a pair of two by two by one meter smuggling compartments.

Airlock: The airlock and hatchway. The airlock's outer door has a strength of 6D and the airlock can only be opened or closed from the control panel just inside the entry hall. A closet by the control panel contains eight sealed space suits with rocket packs.

Escape Pods: Two pods, each capable of carrying 4 people. There is a weeks worth of emergency rations and water, a single survival shelter, four comlinks, four set of survival clothing and flares. The escape pod has an onboard subspace transponder that broadcasts a distress signal when activated. There is a short range com as well.

Crawlway to Cargo Hold: A dirty dark crawlway leading to the cargo holds. There are independent sealing hatches at the top of the crawlway leading into the living quarters of the Blaster, and at the bottom of the crawlway, leading into the cargo hold. Each hatch can be opened from either side. The crawlway is only 5 meters long.

Cargo Hold. The cargo is little more than a five level, wide open warehouse. Each level's temeperature, gravity, atmosphere and lighting is controlled from the bridge. Temporary self-sealing dividers (with a strengthof 4D)can be erected to create many small compartments on each level.

Crawlway to Laser Cannon: These crawlways wind through the maze of circuitry, bulkheads, power generators, climate control units and other machinery in the interior of the Smoking Blaster. The ends of each crawlway also have sealing hatches that can be opened from either side. The crawlway to the top laser cannon is only 2 meters long; the crawlway to the bottom cannon is about 15 meters long since it must wind throughout the ship.

Laser Cannon: These two laser cannon emplacements are of little use against larger vessels, but can deter a lone starfighter or other small ship. The gunnery cocoons are fairly cramped, with machinery and exposed wiring everywhere. A targeting computer takes up much of the interior space. There is an intercom jack so gunners can communicate with each other and the Smoking Blaster's pilot.

Character Name: Jax Rholar
Player: Non-Player Character
Species: Human
Sex: Male Age: 55
Height: 1.75 m Weight: 71 kg

Dexterity 2D+2
Mechanical 2D+1
Knowledge 4D+1
Perception 3D+1
Strength 2D+2
Technical 2D+2

Control 8D, Sense 7D+1, Alter 7D
Force Skills

Character Points: 15 Force Points: 5
This character is Force Sensitive.
Move: 10

Background:
"If no mistake have you made, yet losing you are ... a different game you should play."

Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #1 on: October 02, 2011, 02:01:27 AM »
I'm interested in playing the nagavator [sic]. I'll post the stats later, but my character concept is that of a crusty old spacer who's been around the galaxy more times than his memory can quite recall.

A month or so ago I put up an Astrogation computer. I'd be tickled if we could employ it, but if you find unusable for this game - or simply out-of-whack with your conception of the galaxy - then I will totally respect that.

Anyway, the result of having built that engine means that I'm more than steeped in where what is in the SW galaxy, and I'd love to put that knowledge to use for the character.

I'm not sure how you want to do dice rolls. I'm working on an online generator that can post mutually verifiable results using SWd6 rules.

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #2 on: October 02, 2011, 05:27:25 AM »
That's a great resource, Mikael. How long did that take you?
"If no mistake have you made, yet losing you are ... a different game you should play."

Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #3 on: October 02, 2011, 12:58:09 PM »
The alpha version, which you see online took me a couple months to make. Much of that is because I had to develop my webpage-writing abilities to the point where I was capable of making that sort of site. It's still very rudimentary because my abilities aren't 'all that'.

However, it's a little buggy. There are a few errors in the data and some things I want to make more user-friendly. A beta-version will be a massive overhaul with more systems and routes, and some more bells and whistles, I suppose.

Anyway, it caused a bit of a stir with the Rancor community (or, at least, one member over there), because the scale of travel times is based on the general guidelines under 2nd ed. R&E from page 119 (p.112 2nd ed), and many of the times used in the regional supplements (Kathol and Elrood to name some examples). The shape is drawn from The Essential Atlas. This meant that I had to contradict the gazetteer on pg. 117 (p.112 2nd ed).

The real controversy was that it means fairly long travel times, which some see as being at odds with the movies. In my system it takes nearly 9 days to get to Alderaan from  Tatooine, rather than the hop-and-skip is seems to take in the movies, and the 7 hours in the gazetteer.

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #4 on: October 02, 2011, 04:12:32 PM »
I'm not sure what's correct. The movies were probably going to make it seem like a puddle-jump regardless of the actual travel time and I haven't really looked closely at what the books say.
"If no mistake have you made, yet losing you are ... a different game you should play."

Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #5 on: October 02, 2011, 05:14:50 PM »
I consider it a GM's choice. Long travel times allow for characters to do character development stuff between scenes - practice, prepare, spend character points, whatever.

If people want a galaxy with shorter travel times, they're free to adjust things using the hyperdrive multiplier box. I like the times that I use, but there's a fellow at the Rancor Pit who vociferously disagrees with them. The bulk of Rancor opinion seems to be on my side, however.

Anyway, aside from that, I have a question: The 'maximum of 2D in any one skill' does that apply to input dice or output dice? I want to play a Duros. His racial ability, Starship Intuition, is that you can spend 1d to get 2d to one skill from a specific set of shipboard skills. I want to have really good astrogation, so I would like to 'spend' 2d and get +3d on top of Mechanical. However, if you want to keep the cap at 2d on output, then I'll just spend that 1d elsewhere.

hazy

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Re: [OOC] Tales of the Smoking Blaster
« Reply #6 on: October 02, 2011, 05:30:07 PM »
Is there any chance for a newbie to stevejackson starwars?   And if so, a staring point to create a character?

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #7 on: October 02, 2011, 06:29:30 PM »
Anyway, aside from that, I have a question: The 'maximum of 2D in any one skill' does that apply to input dice or output dice? I want to play a Duros. His racial ability, Starship Intuition, is that you can spend 1d to get 2d to one skill from a specific set of shipboard skills. I want to have really good astrogation, so I would like to 'spend' 2d and get +3d on top of Mechanical. However, if you want to keep the cap at 2d on output, then I'll just spend that 1d elsewhere.

The max of 2D is how many skill dice you can put into any skill. That doesn't account for special abilities, which may allow you to add more.
"If no mistake have you made, yet losing you are ... a different game you should play."

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #8 on: October 02, 2011, 06:29:53 PM »
Is there any chance for a newbie to stevejackson starwars?   And if so, a staring point to create a character?

Say what?  ;D
"If no mistake have you made, yet losing you are ... a different game you should play."

hazy

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Re: [OOC] Tales of the Smoking Blaster
« Reply #9 on: October 02, 2011, 07:18:18 PM »
Cut: Steve Jackson Paste: West End Games
 :-[
You mean you weren't planning one of the Munchkin card games?

Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #10 on: October 02, 2011, 07:31:10 PM »
Anyway, aside from that, I have a question: The 'maximum of 2D in any one skill' does that apply to input dice or output dice? I want to play a Duros. His racial ability, Starship Intuition, is that you can spend 1d to get 2d to one skill from a specific set of shipboard skills. I want to have really good astrogation, so I would like to 'spend' 2d and get +3d on top of Mechanical. However, if you want to keep the cap at 2d on output, then I'll just spend that 1d elsewhere.
The max of 2D is how many skill dice you can put into any skill. That doesn't account for special abilities, which may allow you to add more.

Awesome, then I'll post my character soon, once I have everything down.

In regard to the group - I saw that the ship's owner (whoever that ends up being) has owned this ship for 'perhaps a couple years', but how familiar will the crew be with one another? I suppose we can kind of make that up along the way, but it'd be interesting to know if we're going to do character introductions, or do this 'in media res' as per the recommendations that you posted.

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #11 on: October 02, 2011, 08:12:47 PM »
Cut: Steve Jackson Paste: West End Games
 :-[
You mean you weren't planning one of the Munchkin card games?

No, I'm using the Star Wars system West End first published in 1987. Has nothing to do with Steve Jackson Games.
"If no mistake have you made, yet losing you are ... a different game you should play."

Endless Flight

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Re: [OOC] Tales of the Smoking Blaster
« Reply #12 on: October 02, 2011, 08:16:31 PM »
In regard to the group - I saw that the ship's owner (whoever that ends up being) has owned this ship for 'perhaps a couple years', but how familiar will the crew be with one another? I suppose we can kind of make that up along the way, but it'd be interesting to know if we're going to do character introductions, or do this 'in media res' as per the recommendations that you posted.

The crew will have been together at least six months, if not more. Some of the characters may possibly have grown up together or be related. I plan on starting the game off with a band and then the details can be filled in with back story.
"If no mistake have you made, yet losing you are ... a different game you should play."

Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #13 on: October 02, 2011, 08:56:29 PM »
Character Name: 'Traveler' Louw Wynstra
Player: Mikael Hasselstein
Species: Duros
Sex: Male Age: just past middle age
Height: 1.8m    Weight: 60kg


Physical Description: Louw is a grizzled and somewhat older Duros. Like others of his species he has blue-ish skin, though it tinges somewhat greener than most. (This bugs him to no end, because it makes some other species with little experience with his race mistake him for a Neimoidian - a grave insult to any Duros. Other than the skin color, the clear distinction between the two - other than temperament - is the slant of the pupils (Duros have thin horizontal slits).

Personality: Louw is a veteran spacer of many years. He's been around the galaxy more times than him memory can quite recall - and he'll say that it also depends on "how you count."
He loves the sound of his own voice when it comes to telling his old stories of past adventures. Thankfully, he's not particularly boastful and most of his tales are actually misadventures.

He also has many bad habits. He smokes, drinks, gambles and whores around - at least insofar as his money supply can provide for. As a result, he's not in as good health as he might be, but he figures you only live once. There's no point in living longer if it's all going to be miserable. "It ain't going to make you live longer; it's just going to seem that way."

Furthermore, he loathes droids - astromech droids in particular.

"Astrogation is a delicate form of art," he thinks, "and you can't boil that down to some algorithm in a three-legged trash can!"

He also has a knack for getting in trouble. He did some time a few years ago for spreading what he calls 'astrogational caltrops'. These are fake records of physical objects along hyperspace routes, which have the effect of making other astrogators plot longer routes than necessary. This gave the advantage at the time to his ship for making faster trips. BoSS and the Space Ministry were not amused and they eventually discovered the hacks. They also caught up with him and had him incarcerated for a time. If he ever does that again, he's going to do it on a fake transponder.

Quote: "Oh, you should have been there! So, there were these pirates on our tails,  right, and all we've got is this underpowered duelly [double laser cannon]. So, anyway, I'm trying to astrogate us out of there, but the blast to our port engine knocked us about so much that my cigarra fell right in my crotch."

"So, I have to decide: do I finish the calculation while my privates are on fire or do I get the burn out of the way while the privateers blow us to bits?"

"Yup, them's were some times!"


Dexterity                        2d
  Blaster                           3d
  Brawling Parry
  Dodge
  Grenade
  Melee combat

Perception                     2d+1
  Bargain
  Command
  Con
  Gambling                      3d+1
Knowledge                      2d+2
  Alien Species
  Intimidation
  Languages
  Planetary Systems:        4d+2
  Streetwise                      3d+2
  Value

Strength                        2d+1
  Brawling
  Lifting
  Stamina
Mechanical                     4d+2
  Astrogation:                  7d+2
  Communications
  Sensors                         5d+2
  Space Transports           5d+2
  Starship Gunnery
  Starship Shields
          Technical                        4d
  Computer Prog./Rep.     6d
  First Aid
  Space transports repair
  Starship weapon repair

Equipment:  500 credits
Shipsuit,
comlink,
vacuum suit,
blaster pistol (4D),
datapad,
astrogators charts and files on a datacard,
spacer's chest,
mementoes from a dozen worlds.



Mikael Hasselstein

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Re: [OOC] Tales of the Smoking Blaster
« Reply #14 on: October 02, 2011, 09:07:46 PM »
Okay, please vet the character. I've not made characters for a few years, and I may not have quite got the rules right.

I based it off the veteran spacer template from 'Pirates & Privateers', but I tweaked the attributes and added Planetary Systems and Computer prog./rep to the skill list. I figured an astrogator would be more computer-oriented than your average spacer.