I happen to own a copy of the 2nd ed. Gamesmaster's Handbook, though I've not yet really read that book much. I noticed that 'Tales of the Smoking Blaster' is in there, so I've made sure to stay away from it.
Is this game going to be like a module from a book (because it is in a book, after all), where we are, in a sense, led from encounter-to-encounter, or is it going to be more of a starting-off point from where we decide our own directions?